Computer Games: Text, Narrative and PlayISBN: 978-0-7456-3401-2
Paperback
224 pages
March 2006, Polity
This is a Print-on-Demand title. It will be printed specifically to fill your order. Please allow an additional 10-15 days delivery time. The book is not returnable.
Other Available Formats: Hardcover
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List of Illustrations
Acknowledgements
1. Studying computer games
2. Defining game genres
3. Games and narrative
4. Play and pleasure
5. Space, navigation and affect
6. Playing roles
7. Reworking the text: online fandom
8. Motivation and online gaming
9. Social play and learning
10. Agency in and around play
11. Film, adaptation and computer games
12. Games and Gender
13. Doing game analysis
Notes
Games Cited
References
Index