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Computer Games: Text, Narrative and Play

ISBN: 978-0-7456-3401-2
Paperback
224 pages
March 2006, Polity
List Price: US $34.25
Government Price: US $21.92
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Computer Games: Text, Narrative and Play (074563401X) cover image
This is a Print-on-Demand title. It will be printed specifically to fill your order. Please allow an additional 10-15 days delivery time. The book is not returnable.
Other Available Formats: Hardcover

"This valuable text is always informed by serious research, analysis and careful thought."

-- Julian McDougall, Media Education Assocation Newsletter

'Computer Games: Text, Narrative and Play will be valuable for teachers and students who want to familiaize themselves with the core concepts and important debates within the merging field of games studies. But it does more than that - couping format analysis of games with an ethnographic perspective on games-playing showing how the same games studies can be read through multiple conceptual frameworks. If recent writing in games studies has seemed polarized, this book maps the middle ground between the warring positions.'

-- Henry Jenkins, Massachusetts Institute of Technology

'Computer Games challenges the notion that games are "just for fun" by introducing a readable tome for observers and players of Pong to Perfect Dark. A comprehensive and useful breakdown of what students of games studies should focus on and how they should go about doing it.'

-- Aleks Krotoski, Technology Journalist and Researcher

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