Computer Games: Text, Narrative and PlayISBN: 978-0-7456-3401-2
Paperback
224 pages
March 2006, Polity
This is a Print-on-Demand title. It will be printed specifically to fill your order. Please allow an additional 10-15 days delivery time. The book is not returnable.
Other Available Formats: Hardcover
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-- Julian McDougall, Media Education Assocation
Newsletter
'Computer Games: Text, Narrative and Play will be
valuable for teachers and students who want to familiaize
themselves with the core concepts and important debates within the
merging field of games studies. But it does more than that -
couping format analysis of games with an ethnographic perspective
on games-playing showing how the same games studies can be read
through multiple conceptual frameworks. If recent writing in games
studies has seemed polarized, this book maps the middle ground
between the warring positions.'
-- Henry Jenkins, Massachusetts Institute of
Technology
'Computer Games challenges the notion that games are
"just for fun" by introducing a readable tome for observers and
players of Pong to Perfect Dark. A comprehensive and useful
breakdown of what students of games studies should focus on and how
they should go about doing it.'
-- Aleks Krotoski, Technology Journalist and Researcher