Computer Games: Text, Narrative and PlayISBN: 978-0-7456-3401-2
Paperback
224 pages
February 2006, Polity
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- A major new introduction to a popular and growing area of media
studies.
- No previous knowledge of having studied games or interactive
media is assumed, and complex theoretical approaches are made clear
and accessible for a student reader.
- The textbook is divided into 12 clear chapters and will map
closely onto course structures.
- The authors offer a good balance of theory and practice –
a full chapter is dedicated to teaching the student methods for
analysing games themselves.
- The book looks both at game texts and how they are actually
played.
- Discusses several well-known role-playing and action-adventure
games.
- All 'classic' games are covered!