ZBrush Digital Sculpting Human AnatomyISBN: 978-0-470-45026-0
Paperback
416 pages
January 2010
This title is out-of-print and not currently available for purchase from this site.
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Taking into account that many of today's digital artists --
particularly 3D character animators -- lack foundational artistic
instruction, this book teaches anatomy in a coherent and succinct
style. A clear writing style explains how to sculpt an accurate
human figure, starting with the skeleton and working out to muscle,
fat, and skin. Insightful explanations enable you to quickly and
easily create and design characters that can be used in film, game,
or print, and allows you to gain a strong understanding of the
foundational artistic concepts.
Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.