ZBrush Digital Sculpting Human AnatomyISBN: 978-0-470-45026-0
Paperback
416 pages
January 2010
This title is out-of-print and not currently available for purchase from this site.
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Introduction xiii
Chapter 1 Blocking In the Mesh 1
Sculpting the Figure 2
Gesture, Form, and Proportion 3
Gesture 3
Form 5
Proportion 7
From Basic Forms to Complex Shapes 9
Anatomical Terminology 10
Creating a Base Sculpting Mesh 15
Building a Sculpt Mesh in Maya 15
Building a Sculpt Mesh in ZBrush 26
What’s Next? 37
Chapter 2 Gesture and Masses 39
Looking at the Figure as a Whole 40
Crests and Valleys 40
Plane and Profile Analysis 42
Sculpting a Basic Figure 42
Getting Started 43
The Legs 48
The Chest and Shoulders 54
Analyzing Planes 68
What’s Next? 69
Chapter 3 The Head and Neck 71
The Skull 72
Proportions and Placement of Facial Features 74
Placing the Features 74
Sculpting the Basic Skull 75
Refining the Initial Sculpt 84
The Facial Muscles 90
The Masseter and Temporalis Muscles 92
The Zygomaticus Major and Minor 94
The Orbicularis Oris 95
The Triangularis and the Mentalis: The Chin 96
The Frontalis: The Forehead 96
The Orbicularis Oculi 97
The Buccinator Muscle 100
The Facial Features 100
The Nose 100
Closing the Mouth 103
The Neck Muscles 106
Refining the Surface 109
Sculpting the Ear 110
Adding Character and Refining Forms 113
Final Adjustments 117
What’s Next? 125
Chapter 4 The Torso 127
Changing the Torso Masses 129
Model Preparation: Storing a Morph Target 129
Adjusting the Chest Mass 130
Sculpting the Torso 132
Pectoralis 132
Abdominal Muscles 136
Serratus and Oblique 139
Muscles of the Back 142
What’s Next 149
Chapter 5 The Arms 151
Basic Forms 152
Muscular and Skeletal Anatomy 153
Skeletal Landmarks Addressed in This Chapter 156
Muscles Addressed in This Chapter 156
Sculpting the Arm 158
Shoulder and Upper Arm 158
Triceps 163
Lower Arm 167
What’s Next? 177
Chapter 6 The Pelvis and Legs 179
Basic Pelvis and Leg Forms 179
Skeletal and Muscular Anatomy 182
Muscles of the Pelvis and Leg Addressed in This Chapter 185
Sculpting the Pelvis and Legs 186
Adjusting the Leg Position 186
Sculpting the Pelvis and Buttocks 190
Sculpting the Upper Leg 192
Sculpting the Knee 200
Sculpting the Lower Leg 204
Sculpting the Finishing Pass 212
What’s Next? 213
Chapter 7 Hands, Feet, and Figure Finish 215
Anatomy of the Hands and Feet 216
Relative Proportions 216
Skeletal Structure 218
Anatomical Direction 220
The Surface Anatomy of the Hand 220
The Surface Anatomy of the Foot 220
Block Forms and Planes 222
Sculpting the Hand 224
Adding Flesh Folds and Details 237
Sculpting the Feet 246
Finishing the Figure 253
Overall Form Changes 253
Adding Flesh and Fat 256
Chapter 8 Remeshing 265
What Is Remeshing? 266
Why Remesh? 267
Introducing the ZBrush Topology Tools 269
Polypainting 270
Using the ZBrush Topology Tools 278
Remeshing the Shoulders 281
Remeshing a Head with NEX 286
Creating the Initial Mesh with NEX 286
Adding the Eye and Mouth Bags 297
What’s Next? 303
Chapter 9 Texturing 305
UV Texture Coordinates 305
Mapping UV Texture Coordinates 308
Editing UVs 313
Importing UVs into the Tool 315
Creating Texture Maps for Skin 317
Creating Textures for Subsurface-Scattering Shaders 318
Mottling the Skin 326
Painting the Epidermal Layer 328
Exporting Textures from ZBrush 331
Surface Noise 332
Activating Surface Noise 332
Converting Bumps to a Normal Map 333
Chapter 10 Creating a Costume 335
A Costume Workflow 336
Creating the Mask 336
Preparing the ZBrush Topology Tools 336
Making a Base Mesh 336
Generating a Hero Mask from the Topology 341
Sculpting the Costume Details 345
Sculpting the Mask 345
Sculpting the Shirt 352
Adding a Repeating Pattern to the Sleeves 355
Sculpting the Pants 358
Storing, Recalling, and Editing Masks as Alphas 369
What’s Next 375
Appendix About the Companion DVD 377
What You’ll Find on the DVD 377
Chapter Files 377
Extra Videos 378
System Requirements 378
Using the DVD 378
Troubleshooting 379
Customer Care 379
Index 380