Energize Your Audience!: 75 Quick Activities That Get Them Started . . . and Keep Them GoingISBN: 978-0-7879-4530-5
Paperback
224 pages
February 2000, Pfeiffer
This is a Print-on-Demand title. It will be printed specifically to fill your order. Please allow an additional 10-15 days delivery time. The book is not returnable.
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Experimental Learning.
Fundamentals.
Summary.
Icebreakers.
1. Animal Attraction.
2. Breakout.
3. Color My World.
4. Date Line.
5. Following Procedures.
6. For the Record.
7. Hand Off.
8. Individual Choice.
9. Let's Mingle.
10. Like a Rock.
11. Pick Your Partner.
12. Rave Reviews.
13. Roving Reporters.
14. Shake Down.
15. Spin a Yarn.
16. Take Note.
17. 3, 2, 1, Contact!
18. Two by Two.
19. Wanted.
20. Who Am I?
Energize.
21. All Dressed Up.
22. Another Point of View.
23. By the Numbers.
24. Calculated Terms.
25. Clear Reception.
26. Clip-Clop-Plop.
27. Close Calls.
28. Electricity.
29. End Game.
30. Guiding Light.
31. In Gear.
32. Keeping Things Afloat.
33. Keyboard.
34. Match Mates.
35. Meet You at the Pass.
36. Mind Over Matter.
37. Modified Objects.
38. On Line.
39. Pandemonium.
40. Pass Out.
41. Passing the Buck.
42. Playing Taps.
43. Quick Takes.
44. Revolution.
45. Ring Around the String.
46. Robotics.
47. Rules and Regulations.
48. Scout Out.
49. Square Off.
50. Symphony of Syllables.
51. Talk Fast.
52. Tally Up.
53. Thumbs Up.
54. Transformation.
55. Visionaries.
Group Challenges.
56. Alpha-Bits.
57. Boggled.
58. Book Deal.
59. Boxed In.
60. Comprehensive Coverage.
61. Crossfire.
62. Disordely Conduct.
63. Fractured Phrase.
64. Group Loop.
65. Hand It Over.
66. Let's Get Cubical.
67. Numbers Game.
68. Odd Man Out.
69. Rope Trick.
70. Switchback.
71. Symbol Explanation.
72. Taking Care of Business.
73. Tell-Tale Time.
74. Treasured Memories.
75. Ups and Downs.
About the Author.