Official SWiSHmax BibleISBN: 978-0-7645-7563-1
Paperback
696 pages
December 2004
This title is out-of-print and not currently available for purchase from this site.
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Acknowledgments.
Introduction.
Part I: Getting Started with SwiSHmax.
Chapter 1: SWiSHmax QuickStart.
Chapter 2: Welcome to SwiSHmax.
Chapter 3: Starting a New Movie Project.
Part II: The Basic SWiSHmax Building Blocks.
Chapter 4: Viewing a Movie’s Content.
Chapter 5: Drawing in SwiSHmax.
Chapter 6: Modifying Basic Shapes.
Chapter 7: Choosing and Using Color.
Chapter 8: Working with Images.
Chapter 9: Using Animations and Flash Movies in SwiSHmax.
Chapter 10: Working with Text.
Chapter 11: Adding Sound.
Part III: Animating Your Movie.
Chapter 12: Introducing Movie Effects.
Chapter 13: Using Basic and Authored Effects.
Chapter 14: Customizing Core Effects.
Part IV: Exploring SWiSHmax Objects.
Chapter 15: Creating Sprite and Instance Objects.
Chapter 16: Building Buttons.
Part V: Adding Interactivity to a Movie.
Chapter 17: Writing Scripts in the Script Panel.
Chapter 18: Understanding Events.
Chapter 19: Applying Actions to Control a Movie.
Part VI: Distributing SWiSHmax Movies.
Chapter 20: Testing Movies and Preparing for Export.
Chapter 21: Exporting SWiSHmax Movies.
Chapter 22: Using SWiSHmax SWF Movies in Other Programs.
Part VII: Sample Projects.
Chapter 23: Building Menus.
Chapter 24: Welcome to Preloaders.
Chapter 25: Constructing a Web Site Interface.
Chapter 26: Constructing a Shopping Cart Using SWiSHmax and PHP.
Chapter 27: Building a SWiSHmax Image Gallery.
Chapter 28: Building a Daily Horoscope in SwiSHmax.
Part VIII: Appendixes.
Appendix A: About the Contributors.
Appendix B: Web Sites of Interest.
Appendix C: Menus, Toolbars, and Keyboard Accelerators.
Appendix D: SWiSHmax Effects.
Index.