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3ds max 6 Bible

ISBN: 978-0-7645-5763-7
Paperback
1310 pages
April 2004
3ds max 6 Bible (0764557637) cover image
This title is out-of-print and not currently available for purchase from this site.

Preface.

Acknowledgments.

Part I: Learning the Max Interface.

Quick Start: Animating a Monster Truck at the Beach.

Chapter 1: Finding Your Way—Exploring the Max Interface.

Chapter 2: Seeing It All—Working with the Viewports.

Chapter 3: Working with Files and Xrefs.

Chapter 4: Customizing the Max Interface and Setting Preferences.

Part II: Working with Objects.

Chapter 5: Creating and Editing Primitive Objects.

Chapter 6: Selecting Objects and Setting Object Properties.

Chapter 7: Cloning Objects and Creating Object Arrays.

Chapter 8: Grouping and Linking Objects.

Chapter 9: Working with the Schematic View.

Chapter 10: Transforming Objects—Translate, Rotate, and Scale.

Chapter 11: Introducing Modifiers for Basic Object Deformation.

Part III: Modeling.

Chapter 12: Modeling Basics.

Chapter 13: Drawing and Editing 2D Splines and Shapes.

Chapter 14: Working with Meshes and Polys.

Chapter 15: Creating and Editing Patches.

Chapter 16: Working with NURBS.

Chapter 17: Building Compound Objects.

Chapter 18: Creating Particles and Particle Flow.

Part IV: Materials and Maps.

Chapter 19: Exploring the Material Editor.

Chapter 20: Creating Simple Materials.

Chapter 21: Creating Advanced Multi-Layer Materials.

Chapter 22: Adding Material Details with Maps.

Chapter 23: Controlling Mapping Coordinates.

Part V: Cameras.

Chapter 24: Working with Cameras.

Chapter 25: Matching and Tracking Cameras.

Chapter 26: Multi-Pass Camera Effects.

Part VI: Lighting.

Chapter 27: Basic Lighting Techniques.

Chapter 28: Advanced Lighting and Light Tracing.

Chapter 29: Advanced Lighting and Radiosity.

Part VII: Animation.

Chapter 30: Animation Basics.

Chapter 31: Animating with Constraints and Controllers.

Chapter 32: Using the Expression Controller.

Chapter 33: Working with the Track View.

Part VIII: Character Animation.

Chapter 34: Character Modeling.

Chapter 35: Rigging Characters.

Chapter 36: Animating Characters.

Chapter 37: Using Inverse Kinematics.

Part IX: Dynamics.

Chapter 38: Using Space Warps.

Chapter 39: Creating a Dynamic Simulation.

Chapter 40: Animating with reactor.

Part X: Rendering.

Chapter 41: Rendering Basics.

Chapter 42: Using Atmospheric Effects.

Chapter 43: Using Render Elements and Effects.

Chapter 44: Raytracing and mental ray.

Chapter 45: Network Rendering.

Part XI: Compositing and Post-Production.

Chapter 46: Using External Compositing Tools.

Chapter 47: Using the Video Post Interface.

Part XII: MAXScript and Plug-Ins.

Chapter 48: Automating with MAXScript.

Chapter 49: Expanding Max with Third-Party Plug-Ins.

Part XIII: Max in Action.

Chapter 50: Max and Games.

Chapter 51: Max and Visualization.

Chapter 52: Max and Special Effects.

Appendix A: What’s New with Max 6.

Appendix B: Installing and Configuring 3ds max 6.

Appendix C: Max Keyboard Shortcuts.

Appendix D: What’s on the CD-ROMs.

Index.

End-User License Agreement.

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