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Introducing Character Animation with Blender, 2nd Edition

ISBN: 978-0-470-42737-8
Paperback
496 pages
April 2011
Introducing Character Animation with Blender, 2nd Edition (047042737X) cover image
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PART I: CREATING A CHARACTER WITH BLENDER.

Chapter 1: Blender Basics: Interface and Objects.

Chapter 2: Working with Meshes.

Chapter 3: Completing the Model with Materials, Textures, and Particles.

Chapter 4: Armatures and Rigging.

Chapter 5: Shape Keys and Facial Rigging.

PART II: BRINGING IT TO LIFE: ANIMATION.

Chapter 6: Basics of Animation.

Chapter 7: Armature Animation.

Chapter 8: Facial Animation and Lip Sync.

Chapter 9: Nonlinear Animation.

Chapter 10: Further Issues in Character Animation.

Chapter 11: Lighting, Rendering, and Editing Your Animation.

Chapter 12: Using Python Scripts.

PART III: BLENDER IN PRODUCTION.

Chapter 13: Blender Institute.

Chapter 14: A Look Inside Blender Open Movies.

Chapter 15: Behind the Scenes at Sintel.

Chapter 16: Plumiferos.

PART IV: BLENDER AND BEYOND.

Chapter 17: Other Software and Formats.

Chapter 18: Resources for Further Learning.

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