Introducing Character Animation with Blender, 2nd EditionISBN: 978-0-470-42737-8
Paperback
496 pages
April 2011
This title is out-of-print and not currently available for purchase from this site.
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Chapter 1: Blender Basics: Interface and Objects.
Chapter 2: Working with Meshes.
Chapter 3: Completing the Model with Materials, Textures, and Particles.
Chapter 4: Armatures and Rigging.
Chapter 5: Shape Keys and Facial Rigging.
PART II: BRINGING IT TO LIFE: ANIMATION.
Chapter 6: Basics of Animation.
Chapter 7: Armature Animation.
Chapter 8: Facial Animation and Lip Sync.
Chapter 9: Nonlinear Animation.
Chapter 10: Further Issues in Character Animation.
Chapter 11: Lighting, Rendering, and Editing Your Animation.
Chapter 12: Using Python Scripts.
PART III: BLENDER IN PRODUCTION.
Chapter 13: Blender Institute.
Chapter 14: A Look Inside Blender Open Movies.
Chapter 15: Behind the Scenes at Sintel.
Chapter 16: Plumiferos.
PART IV: BLENDER AND BEYOND.
Chapter 17: Other Software and Formats.
Chapter 18: Resources for Further Learning.