Textbook
S60 Programming: A Tutorial GuideISBN: 978-0-470-02765-3
Paperback
328 pages
February 2007, ©2007
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Based on the authors' experiences in developing and teaching
Symbian OS, this practical guide is perfect for programmers and
provides a series of example-based scenarios that show how to
develop Symbian applications.
- Exercises walk the reader through the initial development of a console-based card game engine to a graphical user interface(GUI)-based, two player blackjack game operating over a Bluetooth connection between two mobile phones
- Addresses how Symbian offers a number of different variants to allow for different user interfaces and screen savers - the most prevalent of these is S60
- Discusses how the move toward 3G technology has resulted in an increasing need for mobile application development for S60 devices.