Textbook
Autodesk 3ds Max 2012 EssentialsISBN: 978-1-118-01675-6
Paperback
400 pages
June 2011, ©2011
This title is out-of-print and not currently available for purchase from this site.
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Introduction xv
Chapter 1 The 3ds Max Interface 1
Chapter 2 Your First 3ds Max Project 19
Chapter 3 Modeling in 3ds Max: Part I 51
Chapter 4 Modeling in 3ds Max: Part I I 87
Chapter 5 Animating a Bouncing Ball 111
Chapter 6 Animating a Thrown Knife 129
Chapter 7 Character Poly Modeling: Part I 141
Chapter 8 Character Poly Modeling: Part I I 165
Chapter 9 Character Poly Modeling: Part I I I 185
Chapter 10 Introduction to Materials: Red Rocket 201
Chapter 11 Textures and UV Workf low: The Soldier 225
Chapter 12 Character Studio: Rigging 255
Chapter 13 Character Studio: Animating 275
Chapter 14 Introduction to Lighting: Red Rocket 289
Chapter 15 3ds Max Rendering 311
Chapter 16 mental ray and HDRI 341
Index 371