Flash MX SavvyISBN: 978-0-7821-4108-5
Paperback
746 pages
June 2002
This title is out-of-print and not currently available for purchase from this site.
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Introduction.
PART I: GETTING TO KNOW FLASH.
Chapter 1: Introduction to Flash.
Chapter 2: What¿s New in Flash MX.
Chapter 3: A Tour of the Flash Interface.
Hands On 1: Customizing Keyboard Shortcuts.
PART II: CREATING AND MANIPULATING VISUAL CONTENT.v
Chapter 4: Painting and Drawing.
Chapter 5: Working with Text.
Chapter 6: Working with Objects.
Chapter 7: Creating and Manipulating Reusable Content.
Chapter 8: Adding Depth to Flash Graphics with Layers.
Hands On 2: Creating a Garden with Objects and Layers.
PART III: ANIMATING WITH FLASH.
Chapter 9: Animating with the Timeline.
Chapter 10: Working with Movie Clips.
Chapter 11: Using Scenes to Organize Animated Content.
Hands On 3: Animating a Space Scene.
PART IV: SCRIPTING FOR INTERACTIVITY WITH ACTIONSCRIPT.
Chapter 12: Adding Interactivity with Basic Actions.
Chapter 13: Creating Interactive Controls.
Hands On 4: Combining Basic Actions and Button Navigation to Create an Interactive Resume.
PART V: ADDING ADVANCED INTERACTIVITY WITH ACTIONSCRIPT.
Chapter 14: Understanding and Using ActionScript.
Chapter 15: Writing ActionScripts.
Chapter 16: Creating Advanced Interaction.
Chapter 17: Managing Data Input and Output.
Chapter 18: Troubleshooting ActionScript.
Hands On 5: Using ActionScript to Create an Interactive, Multilayered Timeline.
PART VI: WORKING WITH AUDIO.
Chapter 19: Understanding Digital Audio in the Flash Environment.
Chapter 20: Flash Audio Basics.
Chapter 21: Synchronizing Audio with Animations.
Chapter 22: Controlling Audio with ActionScript.
Hands On 6: Creating Dynamic Soundtracks with DoReMedia Sound Families.
PART VII: INTEGRATING FLASH WITH OTHER PROGRAMS.
Chapter 23: Working with Flash and Director.
Chapter 24: Working with Flash and FreeHand.
Chapter 25: Working with Flash and Digital Audio Applications.
Chapter 26: Making Flash 3D.
Hands On 7: Creating an Animated 3D Flash Logo.
PART VIII: PUBLISHING AND DISTRIBUTING YOUR FLASH MOVIES.
Chapter 27: Publishing Your Flash Movie.
Chapter 28: Working with Flash and Video.
Chapter 29: Using Flash for CD-ROM Development.
Hands On 8: Creating a Macintosh/Windows Hybrid CD Using Flash and Toast 5 Titanium.
PART IX: APPENDIX AND REFERENCE.
Appendix: Adding Cool Bells and Whistles.
Reference: ActionScript Reference.
Index.