Wiley.com
Get technical support for this product Print this page Share

Mastering 3ds max 4

ISBN: 978-0-7821-2938-0
Paperback
953 pages
July 2001
Mastering 3ds max 4 (0782129382) cover image
This title is out-of-print and not currently available for purchase from this site.

Introduction.

Part I: Introduction and Theory.

Chapter 1: Image Creation with Computer Graphics.

Chapter 2: Getting Oriented to max.

Chapter 3: Meeting the max Interface.

Part II: Modeling.

Chapter 4: Mesh Modeling.

Chapter 5: Patch Modeling.

Chapter 6: NURBS Modeling.

Part III: Applying Texture Maps and Materials.

Chapter 7: Basic Mapping and Materials.

Chapter 8: Advanced Materials.

Part IV: Animation.

Chapter 9: Beginning to Animate.

Chapter 10: Advancing Your Animation Skills.

Chapter 11: Hierarchical Character Animation.

Part V: Refining the Rendering.

Chapter 12: Coloring with Light.

Chapter 13: Rendering and Environmental Effects.

Chapter 14: Post-Production and Compositing.

Part VI: Mastering MAXScript.

Chapter 15: MAXScript Basics.

Chapter 16: Manipulating Scenes with MAXScript.

Chapter 17: Creating a User Interface.

Chapter 18: Animating with MAXScript.

Chapter 19: Advanced Scripting.

Chapter 20: Plug-in Scripts.

Part VII: Appendices.

Appendix A: Exporting to Web 3D with Pulse Producer and Creator.

Appendix B: Keyboard Shortcuts to Remember.

Index.

Related Titles

Other Graphics & Design Software

by George Omura
by Ethan Watrall, Norbert Herber
by Steve Romaniello
by Christian Crumlish
by J. Scott Hamlin, Jennifer S. Hall
Back to Top