Mastering 3ds max 4ISBN: 978-0-7821-2938-0
Paperback
953 pages
July 2001
This title is out-of-print and not currently available for purchase from this site.
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Part I: Introduction and Theory.
Chapter 1: Image Creation with Computer Graphics.
Chapter 2: Getting Oriented to max.
Chapter 3: Meeting the max Interface.
Part II: Modeling.
Chapter 4: Mesh Modeling.
Chapter 5: Patch Modeling.
Chapter 6: NURBS Modeling.
Part III: Applying Texture Maps and Materials.
Chapter 7: Basic Mapping and Materials.
Chapter 8: Advanced Materials.
Part IV: Animation.
Chapter 9: Beginning to Animate.
Chapter 10: Advancing Your Animation Skills.
Chapter 11: Hierarchical Character Animation.
Part V: Refining the Rendering.
Chapter 12: Coloring with Light.
Chapter 13: Rendering and Environmental Effects.
Chapter 14: Post-Production and Compositing.
Part VI: Mastering MAXScript.
Chapter 15: MAXScript Basics.
Chapter 16: Manipulating Scenes with MAXScript.
Chapter 17: Creating a User Interface.
Chapter 18: Animating with MAXScript.
Chapter 19: Advanced Scripting.
Chapter 20: Plug-in Scripts.
Part VII: Appendices.
Appendix A: Exporting to Web 3D with Pulse Producer and Creator.
Appendix B: Keyboard Shortcuts to Remember.
Index.