Dungeons & DragonsŪ For DummiesŪISBN: 978-0-7645-8459-6
Paperback
432 pages
May 2005
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Introduction.
Part I: D&D Crash Course.
Chapter 1: Preparing for Adventure.
Chapter 2: Your First Character.
Chapter 3: Starting Out as a Fighter.
Chapter 4: Starting Out as a Rogue.
Chapter 5: Starting Out as a Sorcerer.
Chapter 6: Starting Out as a Cleric.
Chapter 7: Playing the Game.
Chapter 8: Practice Session.
Chapter 9: Finding a D&D Game to Join.
Part II: Building a D&D Character.
Chapter 10: Defining Your Character.
Chapter 11: Choosing a Class.
Chapter 12: Figuring Out Your Character’s Ability Scores.
Chapter 13: Picking a Race.
Chapter 14: Selecting Feats.
Chapter 15: Picking Skills.
Chapter 16: Choosing Armor, Weapons, and Gear.
Chapter 17: Choosing Spells.
Chapter 18: Advancing Your Character.
Part III: Playing Your Best Game.
Chapter 19: Handling Yourself in a Fight.
Chapter 20: Making the Most of Magic.
Chapter 21: Roleplaying and Working Together.
Chapter 22: Character Building for Experts.
Part IV: The Art of Dungeon Mastering.
Chapter 23: Running the Game.
Chapter 24: Building a Dungeon.
Chapter 25: Keeping Your Players Happy.
Part V: The Part of Tens.
Chapter 26: The Ten Best Sorcerer Spells.
Chapter 27: The Ten Best Cleric Spells.
Chapter 28: The Ten Best Low-Level Monsters.
Chapter 29: The Ten Best Mid-Level Monsters.
Chapter 30: The Ten Best Dungeon Master Resources.
Chapter 31: The Ten Best Player Resources.
Chapter 32: The Ten Best D&D Novels.
Glossary.
Index.