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UML Weekend Crash Course

ISBN: 978-0-7645-4910-6
Paperback
384 pages
November 2002
List Price: US $44.99
Government Price: US $28.79
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Preface.

FRIDAY.

Part I-Friday Evening.

Session 1-What Is the UML?

Session 2-UML and Development Methodologies.

Session 3-How to Approach the UML.

Session 4-Defining Requirements for the Case Study.

SATURDAY.

Part II-Saturday Morning.

Session 5-Understanding the Use Case Model.

Session 6-Building the Use Case Diagram.

Session 7-Building the Use Case Narrative.

Session 8-Identifying the Use Case Scenarios.

Session 9-Modeling the Static View: The Class Diagram.

Session 10-The Class Diagram: Associations.

Part III-Saturday Afternoon.

Session 11-The Class Diagram: Aggregation and Generalization.

Session 12-Applying the Class Diagram to the Case Study.

Session 13-Modeling the Static View: The Object Diagram.

Session 14-Modeling the Functional View: The Activity Diagram.

Session 15-Applying the Activity Diagram to the Case Study.

Session 16-Modeling the Dynamic View: The Sequence Diagram.

Part IV-Saturday Evening.

Session 17-Applying the Sequence Diagram to the Case Study.

Session 18-Modeling the Dynamic View: The Collaboration Diagram.

Session 19-Applying the Collaboration Diagram to the Case Study.

Session 20-Modeling the Dynamic View: The Statechart Diagram.

SUNDAY.

Part V-Sunday Morning.

Session 21-Applying the Basic Statechart to the Case Study.

Session 22-Modeling the Extended Features of the Statechart.

Session 23-Applying the Extended Statechart Features to the Case Study.

Session 24-Modeling the Development Environment.

Session 25-Modeling the Static View: The Component Diagram.

Session 26-Modeling the Static View: The Deployment Diagram.

Part VI-Sunday Afternoon.

Session 27-Introduction to Web Development with Java.

Session 28-Analysis and Architectural Design of a Web Application.

Session 29-Design of a Web Application.

Session 30-UML Modeling Tools.

Appendix A: Answers to Part Reviews.

Appendix B: What's on the CD-ROM?

Glossary.

Index.

End-User License Agreement.

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