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Maya 4.5 Bible

ISBN: 978-0-7645-3645-8
Paperback
1244 pages
January 2003
Maya 4.5 Bible (0764536451) cover image
This title is out-of-print and not currently available for purchase from this site.

Foreword.

Preface.

Acknowledgments.

Quick Start.

Part I: Getting Started with Maya 4.5.

Chapter 1: An Introduction to Maya.

Chapter 2: Exploring the Maya User Interface.

Chapter 3: Working in 3D Space.

Part II: Modeling.

Chapter 4: NURBS Modeling.

Chapter 5: Polygon Modeling.

Part III: Using the Hypershade.

Chapter 6: Shaders.

Chapter 7: Textures.

Chapter 8: Lighting.

Chapter 9: Cameras.

Part IV: Rendering.

Chapter 10: Software Rendering.

Chapter 11: Interactive Photorealistic Rendering.

Chapter 12: Hardware Rendering.

Chapter 13: Render Wrangling.

Part V: The Maya Workflow.

Chapter 14: Using Artisan.

Chapter 15: Using MEL.

Part VI: Animating in Maya.

Chapter 16: Keyframe Animation.

Chapter 17: Fine-Tuning Keyframes.

Chapter 18: Set-Driven Keys.

Chapter 19: Path Animation.

Chapter 20: Deformers.

Chapter 21: Expressions.

Chapter 22: Nonlinear Animation.

Part VII: Character Animation in Maya.

Chapter 23: Character Setup.

Chapter 24: Inverse Kinematics and Constraints.

Chapter 25: Character Animation.

Chapter 26: Animating Multiple Deformers.

Part VIII: Creating Special Effects.

Chapter 27: Using Dynamics.

Chapter 28: Using Paint Effects.

Part IX: The Maya Pipeline.

Chapter 29: Making Connections.

Chapter 30: Using Relationship Editors.

Part X: Compositing and Postproduction.

Chapter 31: Compositing.

Chapter 32: Outputting to Video and Film.

Appendix: What’s on the CD-ROM?

Index.

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