Maya 4.5 BibleISBN: 978-0-7645-3645-8
Paperback
1244 pages
January 2003
This title is out-of-print and not currently available for purchase from this site.
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Preface.
Acknowledgments.
Quick Start.
Part I: Getting Started with Maya 4.5.
Chapter 1: An Introduction to Maya.
Chapter 2: Exploring the Maya User Interface.
Chapter 3: Working in 3D Space.
Part II: Modeling.
Chapter 4: NURBS Modeling.
Chapter 5: Polygon Modeling.
Part III: Using the Hypershade.
Chapter 6: Shaders.
Chapter 7: Textures.
Chapter 8: Lighting.
Chapter 9: Cameras.
Part IV: Rendering.
Chapter 10: Software Rendering.
Chapter 11: Interactive Photorealistic Rendering.
Chapter 12: Hardware Rendering.
Chapter 13: Render Wrangling.
Part V: The Maya Workflow.
Chapter 14: Using Artisan.
Chapter 15: Using MEL.
Part VI: Animating in Maya.
Chapter 16: Keyframe Animation.
Chapter 17: Fine-Tuning Keyframes.
Chapter 18: Set-Driven Keys.
Chapter 19: Path Animation.
Chapter 20: Deformers.
Chapter 21: Expressions.
Chapter 22: Nonlinear Animation.
Part VII: Character Animation in Maya.
Chapter 23: Character Setup.
Chapter 24: Inverse Kinematics and Constraints.
Chapter 25: Character Animation.
Chapter 26: Animating Multiple Deformers.
Part VIII: Creating Special Effects.
Chapter 27: Using Dynamics.
Chapter 28: Using Paint Effects.
Part IX: The Maya Pipeline.
Chapter 29: Making Connections.
Chapter 30: Using Relationship Editors.
Part X: Compositing and Postproduction.
Chapter 31: Compositing.
Chapter 32: Outputting to Video and Film.
Appendix: What’s on the CD-ROM?
Index.