Professional Windows Phone 7 Game Development: Creating Games using XNA Game Studio 4ISBN: 978-0-470-92244-6
Paperback
552 pages
March 2011
This title is out-of-print and not currently available for purchase from this site.
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Do you think you've discovered an error in this book? Please check the list of errata below to see if we've already addressed the error. If not, please submit the error via our Errata Form. We will attempt to verify your error; if you're right, we will post a correction below.
Chapter | Page | Details | Date | Print Run |
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27 | Error in Text ContentLoad() should be" LoadContent() |
5/12/11 | ||
34 | Error in Reference "As you saw in Listing 3-2, ..." should be: Listing 3-4 |
5/12/11 | ||
35 | Error in Code The example code uses "Accelerometer.ReadingChanged..." This should be "accelerometer.ReadingChanged..." |
5/12/11 | ||
214 | Error in Code Hazards.cs code public void Update(GameTime gameTime, Sprite collisionSprite, Sprite.CollissionDelegate collisionDelegate) Currently reads: hazard.Position.Y= GetLanePosition(); hazard.Position.Y = lastYPositionOfHazardInChain - 300; ... // Should read: hazard.Position.X= GetLanePosition(); hazard.Position.Y = lastYPositionOfHazardInChain - 300; ... |
6/13/2011 | ||
216 | Error in Code Maingame.cs Currently reads: instead of input.AddTouchGestureInput(ActionMoveRight, GestureType.Tap, ScreenLeftHalf); Should read: protected override void SetupInputs() ... input.AddTouchGestureInput(ActionMoveLeft, GestureType.Tap, ScreenLeftHalf); ... |
6/13/2011 | ||
334 | Error in CodeCurrently reads: .... public void(string myId, string theirId) ... Should read: ... public void RequestGame(string myId, string theirId) ... (forgot the Method name from method definition) |
6/13/2011 |