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Design of Multithreaded Software: The Entity-Life Modeling Approach

ISBN: 978-0-470-87659-6
Hardcover
320 pages
March 2011, Wiley-IEEE Computer Society Press
List Price: US $114.25
Government Price: US $78.68
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Foreword.

Preface.

I Foundations.

1 Introduction.

1.1 Entity-Life Modeling.

1.2 Overview of This Book.

1.3 Multithreading.

1.4 Engineering the Intangible.

1.5 The Development Process.

1.6 Unifi ed Modeling Language.

1.7 Conclusion.

2 Support for Multithreading.

2.1 Introduction.

2.2 Concurrency in Java.

2.3 Concurrency in Ada.

2.4 Pthreads.

2.5 Conclusion.

3 State Modeling.

3.1 Introduction.

3.2 State-Modeling Terminology.

3.3 Basic State Modeling.

3.4 Superstates.

3.5 Examples.

3.6 State Modeling in Practice.

3.7 State Machine Implementation.

3.8 Conclusion.

II The ELM Way.

4 Entity-Life Modeling.

4.1 Introduction.

4.2 Modeling Software on Event Threads.

4.3 Discovering and Choosing Event-Thread Models.

4.4 Event-Thread Patterns for Resource Sharing.

*4.5 Portraying the World in Software.

4.6 Conclusion.

5 Design Patterns Based on Event Threads.

5.1 Introduction.

5.2 State Machines without Software activities.

5.3 Sequential-Activities Design Pattern.

5.4 Concurrent-Activities Design Pattern.

5.5 Communicating State Machines.

5.6 Conclusion.

6 Event-Thread Patterns for Resource Sharing.

6.1 Introduction.

6.2 Resource-User-Thread Pattern.

6.3 The Resource-Guard-Thread Pattern.

6.4 Choosing and Combining Patterns.

6.5 Examples with Dual Solutions.

6.6 Data Stream Processing.

6.7 Repository Problems.

6.8 Conclusion.

7 Simultaneous Exclusive Access to Multiple Resources.

7.1 Introduction.

7.2 The Deadlock Problem.

7.3 Case Studies.

7.4 Heuristics.

7.5 More on Deadlock and Its Prevention.

7.6 Conclusion.

III Background and Discussion.

8 Real-Time Software Architectures and Data-Flow Design Approaches.

8.1 Introduction.

8.2 Real-Time Architectures.

8.3 Data-Flow Design Approaches.

8.4 Conclusion.

9 The Origins of Entity-Life Modeling.

9.1 Introduction.

9.2 Early Experiences with Software Development.

9.3 The Jackson Methods.

9.3.1.4 Structure Clashes.

*9.4 Formal Models and Methods.

9.5 Software Patterns.

9.6 Conclusion.

Glossary.

References.

Index.

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