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iPhone and iPad Game Development For Dummies

ISBN: 978-0-470-59910-5
Paperback
508 pages
November 2010
iPhone and iPad Game Development For Dummies (0470599103) cover image
This title is out-of-print and not currently available for purchase from this site.

Introduction.

Part I: Getting Started.

Chapter 1: Building Great iOS Games.

Chapter 2: Becoming an iPhone Developer.

Chapter 3: Your First Date with the SDK.

Part II: Traffic, The Game.

Chapter 4: How iOS Games Work.

Chapter 5: Building the User Interface.

Chapter 6: Making Objects Appear and Move.

Chapter 7: The Life Cycle of an iOS Game.

Chapter 8: Creating the Game Architecture.

Chapter 9: Creating the Game Controller.

Chapter 10: Using the Debugger.

Chapter 11: Keeping Score in Your Game.

Chapter 12: Storing User Preferences.

Chapter 13: Death, Taxes, and iOS Provisioning.

Chapter 14: Giving Your Game Music and Sound.

Part III: The Social Aspects.

Chapter 15: Building Multiplayer Games with Game Kit.

Chapter 16: Game, Meet Facebook.

Chapter 17: External Displays.

Chapter 18: iAd.

Part IV: The iPad.

Chapter 19: The World of the iPad.

Chapter 20: Adding Multiple Lanes for the iPad.

Chapter 21: Using Gesture Recognizers.

Chapter 22: Setting Up OpenGL.

Chapter 23: Drawing with OpenGL.

Chapter 24: Texturing with OpenGL.

Chapter 25: Kicking Up Your Game a Notch.

Part V: The Part of Tens.

Chapter 26: Ten Differences between the iPhone and the iPad.

Chapter 27: Ten Ways to Market Your Game.

Chapter 28: Ten Insanely Great Games.

Index.

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