iPhone and iPad Game Development For DummiesISBN: 978-0-470-59910-5
Paperback
508 pages
November 2010
This title is out-of-print and not currently available for purchase from this site.
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Part I: Getting Started.
Chapter 1: Building Great iOS Games.
Chapter 2: Becoming an iPhone Developer.
Chapter 3: Your First Date with the SDK.
Part II: Traffic, The Game.
Chapter 4: How iOS Games Work.
Chapter 5: Building the User Interface.
Chapter 6: Making Objects Appear and Move.
Chapter 7: The Life Cycle of an iOS Game.
Chapter 8: Creating the Game Architecture.
Chapter 9: Creating the Game Controller.
Chapter 10: Using the Debugger.
Chapter 11: Keeping Score in Your Game.
Chapter 12: Storing User Preferences.
Chapter 13: Death, Taxes, and iOS Provisioning.
Chapter 14: Giving Your Game Music and Sound.
Part III: The Social Aspects.
Chapter 15: Building Multiplayer Games with Game Kit.
Chapter 16: Game, Meet Facebook.
Chapter 17: External Displays.
Chapter 18: iAd.
Part IV: The iPad.
Chapter 19: The World of the iPad.
Chapter 20: Adding Multiple Lanes for the iPad.
Chapter 21: Using Gesture Recognizers.
Chapter 22: Setting Up OpenGL.
Chapter 23: Drawing with OpenGL.
Chapter 24: Texturing with OpenGL.
Chapter 25: Kicking Up Your Game a Notch.
Part V: The Part of Tens.
Chapter 26: Ten Differences between the iPhone and the iPad.
Chapter 27: Ten Ways to Market Your Game.
Chapter 28: Ten Insanely Great Games.
Index.