Flash Catalyst CS5 BibleISBN: 978-0-470-56815-6
Paperback
600 pages
May 2010
This title is out-of-print and not currently available for purchase from this site.
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Foreword vii
Preface ix
Acknowledgments xi
Introduction xxvii
Quick Start: Dive Into Flash Catalyst CS5 1
Part I: Rich Internet Applications and the Flash Platform 27
Chapter 1: Understanding Rich Internet Applications 29
Chapter 2: Introducing Flash Catalyst 35
Chapter 3: Working with Other Applications 47
Part II: Designing the Application 59
Chapter 4: Wireframing an Application in Flash Catalyst 61
Chapter 5: Creating an Application Comp in Illustrator 87
Chapter 6: Creating Assets in Photoshop 119
Chapter 7: Using Fireworks with Flash Catalyst 151
Part III: Creating the Application in Catalyst 175
Chapter 8: Converting Illustrator and Photoshop Artwork into Catalyst Projects 177
Chapter 9: Converting Artwork to Components 191
Chapter 10: Creating View States 211
Chapter 11: Adding Animation 225
Chapter 12: Working with Design-time Data 233
Chapter 13: Adding Multimedia 239
Part IV: Exporting Projects into Flash Builder 4 251
Chapter 14: Flash Builder 4 and the Flex Framework 253
Chapter 15: Export a Flash Catalyst Project to Flash Builder 275
Chapter 16: Returning a Project to Flash Catalyst 293
Chapter 17: Exporting Catalyst Projects Directly to Flash Player 299
Chapter 18: Creating a Project for AIR 305
Part V: Build a Complete Project 315
Chapter 19: Creating a Design Comp in Illustrator 317
Chapter 20: Importing the Design into Catalyst 371
Chapter 21: Importing Additional Artwork from Illustrator and Photoshop 389
Chapter 22: Converting Artwork to Components in Your Project 407
Chapter 23: Creating View States in Your Project 431
Chapter 24: Adding Data Lists 455
Chapter 25: Importing Your Project into Flash Builder 469
Chapter 26: Connecting Your Project to Live Data 489
Part VI: Appendixes 519
Appendix A: Keyboard Shortcuts 521
Appendix B: Best Practices 529
Appendix C: What’s on the Book’s Web Site 535
Index 543