iPhone Application Development All-In-One For DummiesISBN: 978-0-470-54293-4
Paperback
888 pages
May 2010
This title is out-of-print and not currently available for purchase from this site.
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Book I: Creating the Killer App.
Chapter 1: What Makes a Killer iPhone App.
Chapter 2: Creating a Compelling User Experience.
Chapter 3: Enlisting in the Developer Corps.
Chapter 4: Getting to Know the SDK.
Chapter 5: Looking Behind the Screen.
Chapter 6: Death, Taxes, and iPhone Provisioning.
Chapter 7: The App Store Is Not Enough.
Book II: Objective-C and iPhone Technologies.
Chapter 1: Using Objective-C’s Extensions to C for iPhone Development.
Chapter 2: The Real Truth about Object-Oriented Programming.
Chapter 3: Digging Deeper Into Objective-C.
Chapter 4: Leveraging the Foundation Framework in Your App.
Chapter 5: Getting Other Objects to Do Your Work for You.
Book III: Building a Utility App — DeepThoughts.
Chapter 1: Understanding How an App Runs.
Chapter 2: Understanding the User Interface Controls.
Chapter 3: Developing the Main View.
Chapter 4: Developing the Flipside Controls.
Chapter 5: Extending Your App with a Photo View.
Book IV: Debugging and Tuning Your Application.
Chapter 1: Using the Xcode Debugger.
Chapter 2: Tuning Your Code Using Xcode’s Instruments Application.
Book V: Building an Industrial Strength Application — RoadTrip!
Chapter 1: Designing Your Application.
Chapter 2: Setting the Table.
Chapter 3: Navigating.
Chapter 4: Creating Controllers and Model Classes.
Chapter 5: Finding Your Way.
Chapter 6: Geocoding and Reverse Geocoding.
Book V I: Storing and Accessing Data.
Chapter 1: Show Me the Data.
Chapter 2: A More Flexible Generic Controller.
Chapter 3: Working the URL Loading System.
Chapter 4: Setting Up Core Data.
Chapter 5: Putting Core Data to Work.
Book V II: Extending the App to the Realm of Ultracool.
Chapter 1: A User Interface for Adding Hotels and Using the Address Book.
Chapter 2: Incorporating E-Mail: Postcards from the Road.
Chapter 3: Are We There Yet?
Index.