Common Design Patterns for Symbian OS: The Foundations of Smartphone SoftwareISBN: 978-0-470-51635-5
Paperback
444 pages
November 2008
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Authors’ Acknowledgments.
Foreword.
Glossary.
1 Introduction.
1.1 About this Book.
1.2 Who this Book Is For.
1.3 Which Version of Symbian OS this Book Is For.
1.4 General Design Patterns.
1.5 Symbian OS Patterns.
1.6 Design Pattern Template.
1.7 Structure of this Book.
1.8 Conventions.
1.9 Other Sources of Information.
2 Error-Handling Strategies.
Fail Fast.
Escalate Errors.
3 Resource Lifetimes.
Immortal.
Lazy Allocation.
Lazy De-allocation.
4 Event-Driven Programming.
Event Mixin.
Request Completion.
Publish and Subscribe.
5 Cooperative Multitasking.
Active Objects.
Asynchronous Controller.
6 Providing Services.
Client-Thread Service.
Client–Server.
Coordinator.
7 Security.
Secure Agent.
Buckle.
Quarantine.
Cradle.
8 Optimizing Execution Time.
Episodes.
Data Press.
9 Mapping Well-Known Patterns onto Symbian OS.
Model–View–Controller.
Singleton.
Adapter.
Handle–Body.
Appendix: Impact Analysis of Recurring Consequences.
References.
Index.