CocoaISBN: 978-0-470-49589-6
Paperback
624 pages
October 2010
This title is out-of-print and not currently available for purchase from this site.
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Acknowledgments.
Introduction.
Part I: Getting Started.
Chapter 1: Introducing Cocoa.
Chapter 2: Think Cocoa!
Chapter 3: Introducing the Cocoa and OS X Documentation.
Chapter 4: Getting Started with Xcode.
Chapter 5: Introducing Classes and Objects in Objective-C.
Chapter 6: Getting Started With Classes and Messages in Application Design.
Chapter 7: Introducing Interface Builder.
Chapter 8: Building an Application with Interface Builder.
Part II: Going Deeper.
Chapter 9: Using Cocoa Design Patterns and Advanced Messaging.
Chapter 10: Working with Files, URLs, and Web Data.
Chapter 11: Using Timers, Threads, and Blocks.
Chapter 12: Managing Data and Memory in Cocoa.
Chapter 13: Using Preferences and Bindings.
Chapter 14: Using Core Data.
Chapter 15: Working with Text and Documents.
Part III: Expanding the Possibilities.
Chapter 16: Managing Views and Creating 2D Graphics.
Chapter 17: Creating Animations and 3D Graphics.
Chapter 18: Debugging, Optimizing, and Managing Code.
Chapter 19: Developing for the iPhone and iPad.
Part IV: Appendixes.
Appendix A: Building Dashboard Widgets.
Appendix B: Maximizing Productivity and Avoiding Errors.
Index.