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Cocoa

ISBN: 978-0-470-49589-6
Paperback
624 pages
October 2010
Cocoa (0470495898) cover image
This title is out-of-print and not currently available for purchase from this site.

Preface.

Acknowledgments.

Introduction.

Part I: Getting Started.

Chapter 1: Introducing Cocoa.

Chapter 2: Think Cocoa!

Chapter 3: Introducing the Cocoa and OS X Documentation.

Chapter 4: Getting Started with Xcode.

Chapter 5: Introducing Classes and Objects in Objective-C.

Chapter 6: Getting Started With Classes and Messages in Application Design.

Chapter 7: Introducing Interface Builder.

Chapter 8: Building an Application with Interface Builder.

Part II: Going Deeper.

Chapter 9: Using Cocoa Design Patterns and Advanced Messaging.

Chapter 10: Working with Files, URLs, and Web Data.

Chapter 11: Using Timers, Threads, and Blocks.

Chapter 12: Managing Data and Memory in Cocoa.

Chapter 13: Using Preferences and Bindings.

Chapter 14: Using Core Data.

Chapter 15: Working with Text and Documents.

Part III: Expanding the Possibilities.

Chapter 16: Managing Views and Creating 2D Graphics.

Chapter 17: Creating Animations and 3D Graphics.

Chapter 18: Debugging, Optimizing, and Managing Code.

Chapter 19: Developing for the iPhone and iPad.

Part IV: Appendixes.

Appendix A: Building Dashboard Widgets.

Appendix B: Maximizing Productivity and Avoiding Errors.

Index.

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