Cocoa Touch for iPhone OS 3ISBN: 978-0-470-48107-3
Paperback
448 pages
November 2009
This title is out-of-print and not currently available for purchase from this site.
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Acknowledgments.
Part I: Getting Started with the iPhone.
Chapter 1: Getting to Know Your Tools.
Chapter 2: Building a Basic iPhone Application.
Chapter 3: Exploring the Simulator in Depth.
Part II: Building GUIs.
Chapter 4: Understanding the Basics of an iPhone User Interface.
Chapter 5: Introducing UIViewController.
Chapter 6: Using UITableView.
Chapter 7: Working with UITableViewCells.
Chapter 8: Working within the UINavigationController Model.
Chapter 9: Exploring the Purpose of the UIApplicationDelegate.
Chapter 10: Applying Custom UIViews.
Chapter 11: Handling Touch Events.
Chapter 12: Working with Other Controls.
Chapter 13: Handling Text Input.
Chapter 14: Building Cinematic UIs with Core Animation.
Chapter 15: Using OpenGL ES.
Chapter 16: Integrating Safari.
Part III: Working with Data.
Chapter 17: Storing User Defaults.
Chapter 18: Implementing a Database with Core Data.
Chapter 19: Connecting to the World with Networking.
Chapter 20: Using the Push Notification Service.
Chapter 21: Using the Game Kit API.
Chapter 22: Implementing Cut, Copy, and Paste.
Chapter 23: Using the Maps API.
Part IV: Working with Media.
Chapter 24: Exploring the Supported Media Types.
Chapter 25: Playing Audio.
Chapter 26: Accessing the iPod Library.
Chapter 27: Recording Audio.
Chapter 28: Playing Video in Your Application.
Part V: Working with the iPhone Hardware.
Chapter 29: Discovering Information about the Device.
Chapter 30: Getting Your Location Using Core Location.
Chapter 31: Working with the Accelerometer.
Chapter 32: Interfacing with Peripherals.
Part VI: Handling Distribution.
Chapter 33: Code Signing Your Apps.
Chapter 34: Expanding Your Application Using the In-App.
Purchase SupportIndex.