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Cocoa Touch for iPhone OS 3

ISBN: 978-0-470-48107-3
Paperback
448 pages
November 2009
Cocoa Touch for iPhone OS 3 (0470481072) cover image
This title is out-of-print and not currently available for purchase from this site.

Preface.

Acknowledgments.

Part I: Getting Started with the iPhone.

Chapter 1: Getting to Know Your Tools.

Chapter 2: Building a Basic iPhone Application.

Chapter 3: Exploring the Simulator in Depth.

Part II: Building GUIs.

Chapter 4: Understanding the Basics of an iPhone User Interface.

Chapter 5: Introducing UIViewController.

Chapter 6: Using UITableView.

Chapter 7: Working with UITableViewCells.

Chapter 8: Working within the UINavigationController Model.

Chapter 9: Exploring the Purpose of the UIApplicationDelegate.

Chapter 10: Applying Custom UIViews.

Chapter 11: Handling Touch Events.

Chapter 12: Working with Other Controls.

Chapter 13: Handling Text Input.

Chapter 14: Building Cinematic UIs with Core Animation.

Chapter 15: Using OpenGL ES.

Chapter 16: Integrating Safari.

Part III: Working with Data.

Chapter 17: Storing User Defaults.

Chapter 18: Implementing a Database with Core Data.

Chapter 19: Connecting to the World with Networking.

Chapter 20: Using the Push Notification Service.

Chapter 21: Using the Game Kit API.

Chapter 22: Implementing Cut, Copy, and Paste.

Chapter 23: Using the Maps API.

Part IV: Working with Media.

Chapter 24: Exploring the Supported Media Types.

Chapter 25: Playing Audio.

Chapter 26: Accessing the iPod Library.

Chapter 27: Recording Audio.

Chapter 28: Playing Video in Your Application.

Part V: Working with the iPhone Hardware.

Chapter 29: Discovering Information about the Device.

Chapter 30: Getting Your Location Using Core Location.

Chapter 31: Working with the Accelerometer.

Chapter 32: Interfacing with Peripherals.

Part VI: Handling Distribution.

Chapter 33: Code Signing Your Apps.

Chapter 34: Expanding Your Application Using the In-App.

Purchase SupportIndex.

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