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Flash CS4 All-in-One For Dummies

ISBN: 978-0-470-38539-5
Paperback
672 pages
December 2008
Flash CS4 All-in-One For Dummies (0470385391) cover image
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Introduction.

Book I: Introducing Flash.

Chapter 1: Exploring Flash.

Chapter 2: Introducing Graphics, Symbols, and Animations.

Chapter 3: The Engine Beneath Flash: ActionScript 3.

Chapter 4: Creating Your First Flash Project.

Chapter 5: Pushing the Panic Button — Help!

Book II: Creating Graphics.

Chapter 1: Creating Flashy Graphics.

Chapter 2: A Splash of Color, S’il Vous Plaît.

Chapter 3: Getting the Word Out with Text.

Chapter 4: Creating Graphic Symbols for Fun and Profi t.

Chapter 5: Organizing Your Work.

Chapter 6: Working with Images (Or, Bumpin’ with Bitmaps).

Book III: Animating Graphics.

Chapter 1: Working with the Flash Timeline.

Chapter 2: Creating a Flash Animation.

Chapter 3: Animating Text.

Chapter 4: Advanced Animation Techniques.

Book IV: Adding ActionScript 3.0 Magic.

Chapter 1: Who’s Afraid of the Big Bad ActionScript 3.0?

Chapter 2: Working Off the Timeline with Symbol and Component Classes.

Chapter 3: Formal Features and Structures.

Chapter 4: Making Decisions . . . and Repeating Yourself.

Chapter 5: Harnessing the Power of ActionScript 3.0.

Book V: Working with Flash Audio.

Chapter 1: Understanding Web Audio.

Chapter 2: Adding Sound to a Flash Production.

Chapter 3: Editing Sound Files.

Book VI: Working with Flash Video.

Chapter 1: Playing Video with Flash: The Producer’s Chair.

Chapter 2: From Camera to Desktop: Getting Video Ready for Prime Time.

Chapter 3: Getting Video Files Ready for Flash.

Chapter 4: Getting Fancy with Video.

Chapter 5: Live! From Your Desktop!

Chapter 6: Shooting a Video That Looks Good on the Web.

Book VII: Getting Interactive.

Chapter 1: Adding Buttons to a Flash Project.

Chapter 2: Using Flash Components.

Chapter 3: The Art and Science of Creating a Flash Application.

Chapter 4: Up in the AIR.

Book VIII: Finalizing a Flash Project.

Chapter 1: Testing and Debugging a Flash Project.

Chapter 2: Fine-Tuning and Optimizing Your Flash Project.

Chapter 3: Dealing with Bandwidth.

Chapter 4: Publishing Your Flash Project.

Index.

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