Flash CS4 All-in-One For DummiesISBN: 978-0-470-38539-5
Paperback
672 pages
December 2008
This title is out-of-print and not currently available for purchase from this site.
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Book I: Introducing Flash.
Chapter 1: Exploring Flash.
Chapter 2: Introducing Graphics, Symbols, and Animations.
Chapter 3: The Engine Beneath Flash: ActionScript 3.
Chapter 4: Creating Your First Flash Project.
Chapter 5: Pushing the Panic Button — Help!
Book II: Creating Graphics.
Chapter 1: Creating Flashy Graphics.
Chapter 2: A Splash of Color, S’il Vous Plaît.
Chapter 3: Getting the Word Out with Text.
Chapter 4: Creating Graphic Symbols for Fun and Profi t.
Chapter 5: Organizing Your Work.
Chapter 6: Working with Images (Or, Bumpin’ with Bitmaps).
Book III: Animating Graphics.
Chapter 1: Working with the Flash Timeline.
Chapter 2: Creating a Flash Animation.
Chapter 3: Animating Text.
Chapter 4: Advanced Animation Techniques.
Book IV: Adding ActionScript 3.0 Magic.
Chapter 1: Who’s Afraid of the Big Bad ActionScript 3.0?
Chapter 2: Working Off the Timeline with Symbol and Component Classes.
Chapter 3: Formal Features and Structures.
Chapter 4: Making Decisions . . . and Repeating Yourself.
Chapter 5: Harnessing the Power of ActionScript 3.0.
Book V: Working with Flash Audio.
Chapter 1: Understanding Web Audio.
Chapter 2: Adding Sound to a Flash Production.
Chapter 3: Editing Sound Files.
Book VI: Working with Flash Video.
Chapter 1: Playing Video with Flash: The Producer’s Chair.
Chapter 2: From Camera to Desktop: Getting Video Ready for Prime Time.
Chapter 3: Getting Video Files Ready for Flash.
Chapter 4: Getting Fancy with Video.
Chapter 5: Live! From Your Desktop!
Chapter 6: Shooting a Video That Looks Good on the Web.
Book VII: Getting Interactive.
Chapter 1: Adding Buttons to a Flash Project.
Chapter 2: Using Flash Components.
Chapter 3: The Art and Science of Creating a Flash Application.
Chapter 4: Up in the AIR.
Book VIII: Finalizing a Flash Project.
Chapter 1: Testing and Debugging a Flash Project.
Chapter 2: Fine-Tuning and Optimizing Your Flash Project.
Chapter 3: Dealing with Bandwidth.
Chapter 4: Publishing Your Flash Project.
Index.