Scripting Your World: The Official Guide to Second Life ScriptingISBN: 978-0-470-33983-1
Paperback
400 pages
September 2008
This title is out-of-print and not currently available for purchase from this site.
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1. Getting a feel for the language: The basics and/or a
Review.
2. Getting your Avatar to stand up (and out).
3. Communications (to avs, but mostly setting stage for inter-prim comms).
4. Prims and Objects.
5. Automation.
6. Land.
7. Combat: Push, Physics, Damage.
8. Interlude: Special Projects.
9. Special-Effects Department.
10. Reacting to the Virtual Environment.
11. Sound and Video (multimedia).
12. Interacting with the Real World.
13. Selling It.
14. Dealing with Problems.
17. A Look to the Future.