Professional XNA Programming : Building Games for Xbox 360 and Windows with XNA Game Studio 2.0, 2nd EditionISBN: 978-0-470-26128-6
Paperback
600 pages
February 2008
This title is out-of-print and not currently available for purchase from this site.
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Before you know it, each successive chapter will have you developing small games that increase in difficulty. By using the chapters as building blocks, you'll evolve from 2D programming to 3D, and you'll ultimately create a full-blown graphics engine that can be used for more advanced game projects. Plus, you'll get an inside look at six fully functional games, including the popular Racing Game and the new Dungeon Quest.
What you will learn from this book
- Tips for adding music and sound with XACT
- Techniques for creating unique visual effects through Shaders
- Ways to access keyboard, mouse, and Xbox controllers with XInput
- How to write your own XNA graphics engine and create a game engine
- How to manage content in XNA
- Myriad ways of fine-tuning, debugging, and troubleshooting
- How to make sure games run on the Xbox 360
- Ways to generate landscapes and tracks
- How to take advantage of XNA's new networking APIs
Who this book is for
This book is for anyone who wants to create games on the Xbox
360 and Windows platforms. Experience with C# or a similar .NET
language is necessary, but previous game programming is not
required.
Wrox Professional guides are planned and written by working programmers to meet the real-world needs of programmers, developers, and IT professionals. Focused and relevant, they address the issues technology professionals face every day. They provide examples, practical solutions, and expert education in new technologies, all designed to help programmers do a better job.