3ds Max 2008 BibleISBN: 978-0-470-18760-9
Paperback
1266 pages
January 2008
This title is out-of-print and not currently available for purchase from this site.
|
Kelly Murdock has been authoring computer books for many
years now and still gets immense enjoyment from the completed work.
His book credits include various 3D, graphics, multimedia, and Web
titles, including seven previous editions of this book, 3ds Max
Bible. Other major accomplishments include Edgeloop
Character Modeling for 3D Professionals Only, Maya 6 and 7
Revealed, LightWave 3D 8 Revealed, Poser 6 and 7 Revealed, 3D Game
Animation For Dummies, gmax Bible, Adobe Atmosphere
Bible, Master VISUALLY HTML and XHTML, JavaScript Visual
Blueprint, and co-authoring duties on two editions of the
Illustrator Bible (for versions 9 and 10) and three editions
of the Adobe Creative Suite Bible.
With a background in engineering and computer graphics, Kelly has been all over the 3D industry and still finds it fascinating. He’s used high-level CAD workstations for product design and analysis, completed several large-scale visualization projects, created 3D models for feature films and games, worked as a freelance 3D artist, and even done some 3D programming. Kelly’s been using 3D Studio since version 3 for DOS. Kelly has also branched into training others in 3D technologies. He teaches at the local university and is a frequent speaker at various conferences.
With a background in engineering and computer graphics, Kelly has been all over the 3D industry and still finds it fascinating. He’s used high-level CAD workstations for product design and analysis, completed several large-scale visualization projects, created 3D models for feature films and games, worked as a freelance 3D artist, and even done some 3D programming. Kelly’s been using 3D Studio since version 3 for DOS. Kelly has also branched into training others in 3D technologies. He teaches at the local university and is a frequent speaker at various conferences.