Introducing 3ds Max 2008ISBN: 978-0-470-18494-3
Paperback
620 pages
January 2008
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Each chapter leads with an introduction to the topic and explains methods, as well why certain methods are used.
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Richly illustrated with workflows and examples to make following the sometimes difficult subject matter much easier and fun.
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Evenly covers all aspects a beginner should be familiar with for a solid foundation of 3ds Max, but also caters some sections to Max’s strengths, such as game work. For example, extra time is given to low poly modeling techniques and UV texturing for game export.
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CG pros break down the complexities of learning 3D software and get students started right away with interesting projects.
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Tutorials offer realistic challenges for those new to 3D with clear explanations along the way.
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Teaches the basics of modeling, texturing, animating, and visual effects to familiarize readers with the program as a whole and encourage them to find what aspects of the production pipeline appeal to them.
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Color insert provides real-world examples from talented beginning 3ds max users to attract students who aspire to learn the software.