Body Language: Advanced 3D Character RiggingISBN: 978-0-470-17387-9
Paperback
416 pages
May 2008
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Chapter 1 The Vehicle to Get You There: Applications and Approaches.
Chapter 2 Getting to Know You: Maya’s Interface.
Chapter 3 Rigging That’s Right: Rigging Concepts You Need to Know.
Chapter 4 Torso Rigging Techniques.
Chapter 5 Creating Contrapposto: Perfecting Pelvis Rigging.
Chapter 6 Arms of Mass Deformation: Real and Unreal Arm Creation.
Chapter 7 Getting a Leg Up on the Competition: Understanding Legs and Feet.
Chapter 8 Hands That Grab Your Attention: Hand Rigging Techniques.
Chapter 9 A Head above the Rest: Controlling the Head and Neck.
Chapter 10 What Are You Looking At? Realistic Eyes.
Chapter 11 Show Your Teeth: Creating the Mouth and Jaw.
Chapter 12 Can’t You See What I’m Saying? Logical Viseme Creation
Chapter 13 Control That Face of Yours:Working with Expressions and Facial User Interfaces.
Chapter 14 Deforming and Organizing Your Rig.
Chapter 15 Mel Scripting: An Introduction.
Chapter 16 UV Mapping and UVLayout.
Chapter 17 Maya Muscle.
Chapter 18 The Skinny on Skinning: Effective Surface Attachment.
Chapter 19 Implementing a Character Pipeline: Pipeline in a Box.
Appendix About the Companion CD.
Index.