Second Life: The Official GuideISBN: 978-0-470-09608-6
Paperback
352 pages
December 2006
This title is out-of-print and not currently available for purchase from this site.
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Although not a game in the strictest sense of the word, the
increasingly popular virtual world of Second Life shares many
commonalities with online gaming environments. Libraries interested
in Second Life Library 2.0 (http://infoisland.org) and those
serving populations active in virtual environments should pick up a
copy of this official, thorough full-color guide. The book walks
beginners through getting started in Second Life and
customizing their avatars; tells them where to go, what to see, and
how to define their virtual existence; and ends with a discussion
of the future and impact of Second Life. Its CD contains
textures, templates, Avimator animation software, sample
animations, videos, and a code for exclusive in-world content.
Recommended. (Library Journal, January 15, 2007)
"…an excellent job of talking through the history of second life…" (Trusted Reviews, November 2006)