3D Object Processing: Compression, Indexing and WatermarkingISBN: 978-0-470-06542-6
Hardcover
210 pages
June 2008
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About the Contributors vii
Introduction 1
1 Basic Background in 3D Object Processing 5
Guillaume Lavoué
1.1 3D Representation and Models 5
1.2 3D Data Source 28
1.3 3D Quality Concepts 34
1.4 Summary 39
References 40
2 3D Compression 45
Guillaume Lavoué, Florent Dupont, Atilla Baskurt
2.1 Introduction 45
2.2 Basic Review of 2D Compression 46
2.3 Coding and Scalability Basis 48
2.4 Direct 3D Compression 51
2.5 Compression Based on Approximation 70
2.6 Normative Aspect: MPEG-4 76
2.7 Conclusion 77
2.8 Summary 78
2.9 Questions and Problems 79
References 80
3 3D Indexing and Retrieval 87
Stefano Berretti, Mohamed Daoudi, Alberto Del Bimbo, Tarik
Filali Ansary, Pietro Pala, Julien Tierny, Jean-Phillippe
Vandeborre
3.1 Introduction 87
3.2 Statistical Shape Retrieval 96
3.3 Structural Approaches 114
3.4 Transform-based Approaches: Spin Images 120
3.5 View-based Approach 123
3.6 Normative Aspect: MPEG-7 133
3.7 Summary 134
References 135
4 3D Object Watermarking 139
Jihane Bennour, Jean-Luc Dugelay, Emmanuel Garcia, Nikos
Nikolaidis
4.1 Introduction 139
4.2 Basic Review of Watermarking 140
4.3 Watermarking Principles Applied to 3D Objects 144
4.4 A Guided Tour of 3D Watermarking Algorithms 153
4.5 Concluding Remarks 172
4.6 Summary 175
4.7 Questions and Problems 176
References 180
Conclusion 185
Index 191