Designing the Mobile User ExperienceISBN: 978-0-470-03361-6
Hardcover
264 pages
April 2007
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About the Author.
1 Introduction: Mobility is Different.
1.1 Mobilizing Applications.
1.2 What is ‘Mobile’ Anyhow?
1.3 The Carry Principle.
1.4 Components of a Mobile Application.
1.5 About This Book.
2 Mobile Users in the Wild.
2.1 Mobile User Characteristics.
2.2 Groups and Tribes.
2.3 International Differences.
3 Mobile Devices.
3.1 A Device Taxonomy.
3.2 Anatomy of the PCD.
4 Selecting Application Technologies.
4.1 Input Modalities.
4.2 Interaction Responsiveness.
4.3 Data Storage Locations.
4.4 Display Modality.
4.5 Supplemental Technologies.
4.6 Distribution Methods.
4.7 Other Concerns.
4.8 Platforms.
5 Mobile Design Principles.
5.1 Mobilize, Don’t Miniaturize.
5.2 User Context.
5.3 Handling Device Proliferation.
5.4 Emulators and Simulators.
5.5 Detailed Design Recommendations.
6 Mobile User Interface Design Patterns.
6.1 About User Interface Patterns.
6.2 Screen Design.
6.3 Application Navigation.
6.4 Application Management.
6.5 Advertising.
7 Graphic and Media Design.
7.1 Composition for the Small Screen.
7.2 Video and Animation.
7.3 Sound.
7.4 Streaming versus Downloaded Content.
7.5 Managing Media: Meta Data.
8 Industry Players.
8.1 Carriers (Operators).
8.2 Device Manufacturers.
8.3 Technology and Platform Providers.
8.4 Application and Content Developers.
8.5 Content Distributors.
8.6 Industry Associations.
8.7 Government.
9 Research and Design Process.
9.1 Mobile Research Challenges.
9.2 User Research.
9.3 Design Phase Testing.
9.4 Application Usability Testing.
9.5 Market Acceptance (beta) Testing.
10 Example Application: Traveler Tool.
10.1 User Requirements.
10.2 Product Requirements.
10.3 High-level Design Concepts.
10.4 Detailed Design Plan.
Appendices.
A: Mobile Markup Languages.
B: Domain Names.
C: Minimum Object Resolution.
D: Opt-In and Opt-Out.
E: Mobile Companies.
Glossary.
Index.