Textbook
Computer Graphics for Java Programmers, 2nd EditionISBN: 978-0-470-03160-5
Paperback
396 pages
February 2007, ©2007
This is a Print-on-Demand title. It will be printed specifically to fill your order. Please allow an additional 10-15 days delivery time. The book is not returnable.
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- Fundamental and mathematical concepts clearly explained and then implemented, to give students a full understanding of what they are learning.
- A nuts-and-bolts guide to computer graphics with utility and algorithmic code provided.
- Incremental approach to hands-on practice on graphics programming, building students' confidence.
- Animated demonstration of many challenging concepts and graphics algorithms, keeping the more difficult material fresh and interesting.