Handbook of Virtual HumansISBN: 978-0-470-02316-7
Hardcover
468 pages
October 2004
This is a Print-on-Demand title. It will be printed specifically to fill your order. Please allow an additional 10-15 days delivery time. The book is not returnable.
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Virtual Humans are becoming more and more popular and used in many
applications such as the entertainment industry (in both film and
games) and medical applications. This comprehensive book covers all
areas of this growing industry including face and body motion, body
modelling, hair simulation, expressive speech simulation and facial
communication, interaction with 3D objects, rendering skin and
clothes and the standards for Virtual Humans.
Written by a team of current and former researchers at MIRALab, University of Geneva or VRlab, EPFL, this book is the definitive guide to the area.
- Explains the concept of avatars and autonomous virtual actors and the main techniques to create and animate them (body and face).
- Presents the concepts of behavioural animation, crowd simulation, intercommunication between virtual humans, and interaction between real humans and autonomous virtual humans
- Addresses the advanced topics of hair representation and cloth animation with applications in fashion design
- Discusses the standards for Virtual Humans, such as MPEG-4 Face Animation and MPEG-4 Body Animation.